\BF2_ModTools\XSI_AddonĬontains the Pandemic addon for XSI that adds commands such as edit flags and an exporter. \BF2_ModTools\ToolsFLĪ bunch of tools related files that you don’t have to worry too much about in creating new levels for Battlefront II. The game mode, world files, and script files are stored here. This folder contains the template files that VisualMunge uses to create your new world. This folder is basically the same as the assets folder, except for space maps and assets. Many of the game’s systems are documented in these files. Many of these have been transposed to this website, but be sure to check out these docs as they will certainly be helpful when endeavoring to create some spiffy new Battlefront II content. This folder contains many useful documents which will help you along your way to creating some nifty Battlefront II mods. VisualMunge will create a copy of this database, and there will be the files that you’ll want to modify. These files will be copied to your new mod folder (which VisualMunge.exe will create, this will also be explained later) DO NOT MODIFY ANY FILES IN THIS FOLDER. This folder contains most of the files actually needed to make a working level mod in Battlefront II. Keep these as the original data, meaning, DO NOT MODIFY ANY FILES IN THIS FOLDER. Note: it would be wise not to directly edit these files without copying them into your mod folder first. This folder contains many of the original assets from Battlefront II, many of which you’ll need to copy into your mod directory manually if you wish to make mods using these files. Inside, you’ll find the following folders: \BF2_ModTools\assets It can however it can go into any file directory without spaces in the name. We can’t be held responsible should you put it somewhere else, and things don’t work, so just take our advice, this is where you want to put your BF2 Mod Tools files. Distributing your new level/mod Directory Structureįirst, unzip your BF2_ModTools zip file into the root of your C: drive.
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